Cryptogram

A cryptogram is a short saying with every letter swapped for a different one, and your job is to work out which. One symbol always means one letter, spaces and punctuation are left alone, and no letter ever stands for itself. You break in on word shapes and letter counts, not on guesswork — the sentence itself tells you when you are right.

Time0:00SymbolDFilled3/13Puzzle#20260914

New puzzle enciphers a fresh saying at the level you last chose, Hint fills in the symbol that appears most often and is still blank or wrong, and the menu at the end of the bar holds the letter-frequency counts, check-as-you-go, clear-my-letters, today’s shared puzzle and the level.

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This level

Three symbols given, any saying in the corpus. This is the newspaper setting: enough of a foothold to get the first word, and nothing after that. Expect 12 to 20 different symbols over 22 to 42 letters.

Keyboard

A – Z
Assign that letter to the selected symbol
Backspace
Clear the selected symbol
← →
Move to the previous or next letter
↑ ↓
Jump back or forward a whole word
Corpus
76 original sayings
Key
No letter stands for itself
Possible keys
1.48 × 10²⁶
Symbols per puzzle
12 to 20

What is a cryptogram puzzle?

A short sentence encrypted with a simple substitution cipher: one fixed swap for each letter of the alphabet, used consistently from the first word to the last. Every A in the saying becomes the same symbol, and that symbol never means anything else. The spaces, commas and full stops are untouched — which is the whole reason the puzzle is solvable, because word lengths and word shapes survive the encryption completely.

There is no key hidden anywhere, and no arithmetic. You recover the key the way a codebreaker does: by noticing that a three-letter word appears four times, that one symbol turns up more than any other, that a particular word has its first and last letter the same. Each deduction constrains the next, and a wrong one starts producing impossible spellings within a word or two. The full method is on how to solve cryptograms.

Why can no letter stand for itself?

Because a key with a letter left in place is a free gift and a lie at the same time. It hands the solver a letter the moment they spot it, and it quietly breaks the reasoning everyone uses: you decide the commonest symbol is probably E, you try it, and it turns out E was written as E all along — you have learned nothing about the rest of the key. So the key here is always a derangement, a permutation with no fixed point, which is the same convention printed cryptograms have used for a century.

The cost is smaller than it sounds. Of the 403,291,461,126,605,635,584,000,000 ways to permute 26 letters, 148,362,637,348,470,135,821,287,825 have no letter in its own place — 36.79%, which is 1/e to four figures. So barring one letter from itself still leaves roughly 1.48 × 10²⁶ keys. Far more than this site can ever reach, in fact: a puzzle number here is a 32-bit integer, so there are a few billion distinct puzzles rather than 10²⁶ of them, and two puzzle numbers occasionally land on the same key. That costs you nothing as a solver, and the guarantee that matters is the other one — the same number always gives you the same puzzle, on any device, forever.

How do you start a cryptogram with nothing given?

Through the short words, always. English has exactly two one-letter words, A and I, and in this corpus every single one is A — a proverb never says I. A three-letter word is THE far more often than anything else, and once THE is placed you have three of the most common letters in the language working for you everywhere else in the sentence.

What a short cipher word is most likely to be
LengthBest first guessesWhat to check
1AIn this corpus it is always A, never I
2OF, TO, IN, IS, IT, AS, ATDoes the first letter repeat elsewhere as a word?
3THE, AND, YOU, ARE, NOTTHE first; its middle letter is then your H
4THAT, WITH, FROM, THISTHAT has the shape ABCA — first and last the same

Word shape is the other lever, and it survives encryption exactly. SEES and TOOT both have the pattern ABBA; a cipher word with that pattern is one of a very small set. Doubled letters are rarer than people expect — 44 of the 76 sayings here contain one at all — and when you find a doubled pair it is usually LL, SS, EE, OO or TT.

Does letter frequency really work on one short sentence?

Only as a shortlist. The famous ordering — E T A O I N S H R D L U — is a long-run average over enormous quantities of text, and the sayings here are 22 to 42 letters long, 33 on average. At 12.7% you would expect E about four times in 33 letters, and a difference of one or two occurrences is ordinary noise. It is common for T or O to out-count E in a single sentence, and the frequency panel will happily tell you so.

English letter frequency, and what it means in a 33-letter saying
LetterShare of EnglishExpected count in 33 letters
E12.70%4.2
T9.06%3.0
A8.17%2.7
O7.51%2.5
I6.97%2.3
N6.75%2.2

Use it the right way round: the most frequent symbol is probably one of E, T, A or O, and the symbols that appear once are probably not. Test the guess against a word, not against the count — if the commonest symbol is the last letter of a four-letter word ending your sentence, E is a far better bet than T.

How are these cryptogram puzzles built?

Every puzzle is a pure function of a number. The seed picks the saying, a second stream derived from it builds the key, and the same number gives you the identical puzzle on any device, forever — which is how puzzle #48213 can be shared with no account and no server. The key is drawn by rejection sampling from all derangements, with a constructive fallback so a key with a fixed point in it is not merely unlikely but impossible.

The three levels
LevelLetters givenSaying drawn fromTypical shape
Gentle6The repetitive half~15 symbols over ~36 letters
Classic3The whole corpus12–20 symbols over 22–42 letters
Expert0The sparse half~16 symbols over ~31 letters

The difficulty dial is repetition, not length. A long saying built from twelve symbols repeats each one three times, so counts mean something and a wrong guess contradicts itself quickly; a short saying built from eighteen gives most symbols once, and there is nothing to count. The ratio across this corpus runs from 0.333 to 0.682, and the halves either side of the median are what Gentle and Expert draw from.

Are the sayings real quotations?

No. All seventy-six were written for this game: plain, unattributed proverbs and observations of the a small leak will empty the largest bucket sort. Nothing is quoted from anyone, and nothing is lifted from a quotation collection. That is a deliberate choice rather than a limitation — a cryptogram needs ordinary English with ordinary letter statistics, and a proverb is exactly that, while a famous quotation is often recognised from three words and then simply read rather than solved.

Every word of every saying is checked against the same public-domain ENABLE word list the other word games here use, so a typo or an invented word cannot reach a puzzle. If you like this kind of deduction, word search and sudoku run on the same principle: constraints you can check, and never a guess you cannot justify.

How do you get better at cryptogram?

  • Take the one-letter words firstEnglish has only two one-letter words, A and I, and in this corpus of proverbs it is always A — thirty-two of the seventy-six sayings contain one. That is a free letter with no counting required, and A is the third most common letter in the language, so it appears elsewhere too.
  • Assume a three-letter word is THE until it refusesTHE is far and away the most common three-letter word in written English, and it buys you T, H and E in one move. If the sentence then produces an impossible spelling somewhere else, back it out and try AND — but try THE first, because it is right most of the time.
  • Read the shape of the long words, not their lettersA word's pattern of repeats survives encryption exactly: SEES and TOOT are both ABBA, and a six-letter word whose second and last letters match is a small family. Long words are the most constrained things on the board, which makes them the easiest to attack once you have three or four letters placed.
  • Use the clash flag as a proof, not a nuisanceWhen two symbols turn red they are claiming the same letter, and a substitution cipher cannot do that — so one of them is definitely wrong. Clear the more recent guess rather than the older one; the older guess usually came from a word deduction and the newer one from a hunch.
  • Count the symbols, then stop countingFrequency is a shortlist and nothing more on a 33-letter sentence, where E is only expected about four times and a two-occurrence swing is normal. Use the counts to pick which symbol to attack first, then settle it against an actual word rather than against the table.
  • Look at the last three letters of every long wordEnglish endings are few and heavily reused: -ING, -ED, -ES, -LY, -ER, -EST. A seven-letter word whose final three symbols also appear together at the end of another word is almost certainly carrying one of those, and -ING alone gives you three letters at once.

Cryptogram questions people ask

Can a letter ever stand for itself in these cryptogram puzzles?
Never. Every key is a derangement — a permutation with no letter left in its own place — so if you see the symbol E, the letter underneath it is definitely not E. That is a genuine deduction you can use.
Are the sayings famous quotations?
No. All seventy-six are original, unattributed proverbs written for this game. Nothing here is quoted from a person or copied from a quotation collection.
What exactly does the hint button do?
It fills in one symbol and tells you why it chose that one: the symbol that appears most often and is still missing or wrong. Revealing a symbol that occurs six times rewrites six squares, which usually finishes a word or two.
Why have two of my letters turned red?
Because you have used the same letter for two different symbols, which a substitution cipher cannot do. One of the two is wrong — usually the one you placed more recently. Turning on check-as-you-go also reddens letters that are simply incorrect.
Will I lose a half-solved puzzle if I close the tab?
No. The board saves itself to your browser after every letter and picks up where you left off, including the clock. Nothing is sent anywhere — there is no account and no server involved.
Is there a way to see which letters I have not used yet?
Yes. Any letter already assigned to a symbol is dimmed on the on-screen keypad, so the letters still standing are the ones you have left to place.

The rules in six lines

  1. 1Read the cipher, not the wordsThe sentence has had every letter replaced by a different one. What you see is the encrypted text; the saying underneath is what you are trying to recover.
  2. 2One symbol means one letterThe substitution is consistent throughout and it works both ways: a symbol always means the same letter, and a letter is always written as the same symbol.
  3. 3No letter stands for itselfThe key is always a derangement, so a symbol never means the letter it is printed as. That rules out one candidate for every symbol before you start.
  4. 4Spaces and punctuation are unchangedWord breaks, commas and the full stop are exactly where they were in the saying. Word lengths and word shapes are therefore real evidence, not decoration.
  5. 5Choose a symbol, then type a letterClick or tap any symbol to select it, then press a letter. Every occurrence of that symbol in the whole puzzle changes at once, because you are editing the key rather than one square.
  6. 6Solve it when the sentence readsYou have finished when every symbol carries its real letter and the text reads as plain English. Given letters are shown in gold and cannot be changed.

The long version, with worked examples and the questions beginners actually ask, is on how to play cryptogram.

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