Letter Hive

Letter Hive is a letter puzzle game made of seven letters arranged in a hive, one of them in the centre. Build as many words of four letters or more as you can from those seven; every word must contain the centre letter, and any letter may be used as often as you like. A word that uses all seven earns a seven-point bonus, and your score climbs nine named ranks.

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RankDroneScore0/0Time0:00Puzzle#20260917

New hive deals seven fresh letters at the size you last chose, Shuffle moves the outer six without changing the puzzle, and Hint names the first letter and the length of one word you have missed — never the word — for 3 points. The three-dot menu at the end of the bar holds today’s shared hive, the hive sizes, a close-this-hive button and the keyboard shortcuts. There are no letter shortcuts, because the letters are how you type.

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This hive size

41 to 90 familiar words, 61 in the middle of the range. The size most people mean by a letter puzzle: enough to keep finding things for half an hour without the list ever looking hopeless.

The ranks

  1. Drone0%
  2. Forager2%
  3. Gatherer5%
  4. Builder10%
  5. Keeper18%
  6. Swarm30%
  7. Honeymaker45%
  8. Hive Mind62%
  9. Whole Hive100%

Keyboard

A – Z
Add that letter, if the hive has it
Enter
Submit the word
Backspace
Delete the last letter
Esc
Clear the word
Space
Shuffle the outer six
Letters
Seven, one centre
Shortest word
Four letters
All seven
Plus 7 points
Ranks
Nine, by share of score

What are the rules of Letter Hive?

  • Every word must contain the centre letter. A word made only from the outer six is not a word here, however good it is.
  • Every word must be four letters or longer. Three-letter words do not score.
  • Only the seven letters on the board may be used — no others, at all.
  • Letters may repeat as often as you like. The seven letters are a palette, not seven tiles. On a hive holding L and U, LULL is perfectly legal.
  • A word that uses all seven letters scores its length plus a seven-point bonus.
  • Proper nouns, hyphens and apostrophes are out, because they are not in the dictionary this game judges against.

The repeating-letters rule is the one most people get wrong on their first hive, and it is the rule that makes the puzzle work. Without it a hive of seven distinct letters could only ever make words of seven letters or fewer with no letter twice, which rules out most of English — every word with a double letter in it, and every word longer than seven.

Which words count, and which get rejected?

Two different lists do two different jobs, and confusing them is how a word game loses players. Your entries are judged against the full 172,823-word validation list, so an obscure word you happen to know still scores. The 25,322-word familiar list is what the hive is built from and what the ranks are measured against — it decides how many points are on the table, not what is allowed.

The practical effect is that there is always more to find than the total admits to. On a standard hive the validation list accepts about 3.2 times as many words as the familiar pool the ranks count, so a run of unusual finds pushes your score up without moving the target at all.

Both lists come from ENABLE, which is public domain, and nothing here is drawn from any copyrighted or licensed tournament list. Word Hunt judges what you type against that same validation list, so a word accepted in one is accepted in the other. Word Scramble draws its answers from the same familiar list, though it asks for one particular word rather than everything you can find.

How does the scoring work?

Points per word
WordLengthPoints
Four letters41
Five letters55
Six letters66
Seven letters, not all seven used77
Seven letters, all seven used714
Eight letters, all seven used815

The flat one point for a four-letter word is the rule that stops a hive turning into a typing exercise. Four-letter words are 34% of everything a standard hive holds but only 7% of what it is worth: they are worth having and not worth chasing. A seven-letter word using all seven letters pays 14 — as much as fourteen fours — which is exactly the search that makes the puzzle interesting.

A hint costs 3 points. It names the first letter and the length of one word you have missed, and how many words share that shape — never the word itself.

What do the nine ranks mean?

The ladder, as a share of everything the familiar pool is worth
RankShare of total score
Drone0%
Forager2%
Gatherer5%
Builder10%
Keeper18%
Swarm30%
Honeymaker45%
Hive Mind62%
Whole Hive100%

Reaching Swarm is what counts as a win in the statistics panel. The ladder is measured by score and not by word count on purpose: a hive's long words are worth many times its short ones, so a player who has found eight sevens is far further in than one who has found eighteen fours, and a count would tell them the opposite. The bottom of the ladder is crowded — three ranks inside the first tenth — because the first ten minutes are when somebody decides whether this is a game they play.

Where do the seven letters come from?

Not from a random draw. Seven letters pulled out of a bag are usually a dead hive — the draws that work are the ones that happen to spell something. So each hive is read off a real word: the generator picks a familiar word of seven to nine letters that has exactly seven distinct letters, and those are the seven. There are 4,102 such words in the shipped list, between them making 3,242 distinct letter sets, and 1,389 of them are exactly seven letters long.

That choice buys a guarantee no random draw can give: the source word is spellable from its own letters, is at least seven letters long and contains whatever letter is chosen as the centre, so every hive dealt holds at least one word using all seven letters. It is never a hive with no big word in it.

The hive is then measured before it is dealt. If the pool of familiar words falls outside the size chosen for that board, the whole thing is thrown away and read off a different word, up to forty times — and if all forty miss, a sweep of the source list finishes the job rather than settling for the nearest near miss. That is what makes the size on the label a guarantee and not a likelihood: one deep hive in about six thousand used to come out a word short of its own floor. Across the first 600 puzzle numbers of each size every hive lands inside its window, and 580 of the first 600 standard hives were a different set of seven letters from each other.

Median familiar words per hive, over puzzle numbers 1 to 600
Hive sizeFamiliar wordsMedian
Gentle15 to 4029
Standard41 to 9061
Deep91 and up117

Does the centre letter matter more than the other six?

Yes, and it is not close. The centre is a filter applied to every single answer, so the same seven letters make a completely different puzzle depending on which one sits in the middle. Take the set A, C, E, L, P, R, S — the same seven letters every time, with only the centre changed:

Familiar words available from A, C, E, L, P, R, S by centre letter
CentreFamiliar words
C91
L109
R124
P125
S157
A176
E193

Centring on E gives more than twice the puzzle that centring on C does, from an identical board. That is why the generator measures the pool after choosing the centre rather than before — and it is why the first thing worth doing on a new hive is to look at the centre letter and ask what usually sits next to it.

How do you get better at letter hive?

  • Hunt the all-seven word before anything elseThere is always at least one, and it is worth its length plus seven — fourteen points for a seven-letter one, which is as much as fourteen four-letter words. Write the seven letters out in a ring and look for the two or three that have to sit together, such as a lone U after a Q or an obvious -ING.
  • Work outwards from the centre letterEvery answer contains it, so it is the only letter you can plan around. Run the other six past it as pairs — CE, EC, CA, AC — and you will find that most of a hive's words start or end with two or three combinations that the centre makes comfortable.
  • Mine the endings, but check the letters first-ED, -ER, -ING, -LY and -S each unlock a shelf of words at a stroke, and each is only available if every one of its letters is in the hive. Checking which endings exist takes ten seconds and tells you what shape the whole puzzle is.
  • Treat four-letter words as the floor, not the routeThey are 34% of a standard hive's word list and only 7% of its score, so grinding them is the slowest possible way to a rank. Take the ones you see, then go looking for sixes and sevens, which are each worth six or seven of them.
  • Shuffle the ring when you stallThe eye settles into a fixed arrangement after a few minutes and stops seeing combinations that were there all along. The shuffle changes nothing about the puzzle — same letters, same centre, same words — and it reliably shakes two or three more words loose.
  • Say the vowels out loudMost hives hold two or three vowels, and English will not put four consonants together without one. Pronouncing the awkward clusters is faster than spelling them: if you cannot say it, it is usually not a word, and if you can, it usually is.

Letter Hive questions people ask

Can you use a letter more than once in Letter Hive?
Yes, as often as you like. The seven letters are a palette rather than a rack of tiles, so LEVEL is legal on a hive holding L, E and V even though there is one of each on the screen.
Why was my word rejected when it is definitely a word?
Four things turn a real word away here: it has no centre letter in it, it is shorter than four letters, it uses a letter the hive does not hold, or it is already on your list. The board says which, and names the stray letter rather than leaving you to hunt for it. Obscurity is never one of the four — every entry is checked against the full 172,823-word list.
Do three-letter words count in Letter Hive?
No. There are 683 familiar three-letter words, and a standard hive would take about 14 more of them — a fifth again on top of its 61, so the objection is not volume. It is that a three-letter word is the one find here that leads nowhere: you see it the moment you read the letters, and it tells you nothing about the rest of the hive. The 96 two-letter words in the dictionary do not count either.
How many words does one hive hold?
It depends on the size you pick. Over the first 600 puzzle numbers the median gentle hive held 29 familiar words, the median standard hive 61, and the median deep hive 117 — and the full validation list accepts roughly three times those figures.
Do you have to find every word to reach the top rank?
No, and you can reach it without doing so. The ranks are shares of what the familiar pool is worth, but words outside that pool still score, so a run of unusual finds can carry you to Whole Hive with familiar words still on the missed list. It cuts the other way less neatly: emptying the familiar pool reaches Whole Hive only if you took no hints, because a hint is spent out of your score and the total it is measured against does not move to match.
Is everyone playing the same hive?
Only if they are on the same puzzle number. Each hive is a pure function of its number, so #48213 is the same seven letters with the same centre on any device, forever, with no server involved. The number is in the status strip under the board.

The rules in six lines

  1. 1Seven letters, one in the middleSix letters sit in a ring around a seventh. All seven are always usable; the middle one is the only one that is compulsory.
  2. 2Every word must contain the centre letterA word built only from the outer six does not count, however long it is. This is the rule that makes the puzzle a puzzle rather than an anagram.
  3. 3Four letters is the minimumThree-letter words are not accepted, and neither are two. Four and up only, however common the shorter word is.
  4. 4Letters may be reusedAny of the seven may appear as many times as a word needs. There are not seven tiles on the board, there are seven letters available.
  5. 5Spell the word, then submit itTap the letters or type them, and press Enter. Backspace deletes the last letter and Escape clears the whole word.
  6. 6Using all seven pays a bonusA word containing every one of the seven letters scores its length plus seven more. Every hive dealt holds at least one of these.
  7. 7Climb the ranks, and stop when you likeYour score is a share of everything the hive is worth, and that share names your rank. There is no clock and no limit on entries — close the hive when you are done and it lists what you missed.

The long version, with worked examples and the questions beginners actually ask, is on how to play letter hive.

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