How to play — the rules, with a board to try them on

Seventy rules pages, one per game. Each one gives the deal, every legal move, the scoring where there is any, and the handful of decisions that actually decide games — then puts a playable board underneath so you can test a rule the moment you read it.

Solitaire

One player, one or two decks, and a tableau to unpick.

Clearing & matching

Match, pair or chain your way to an empty board.

Card games

Computer opponents who play to win — trick-taking, rummy, poker and the family classics.

Board games

Chess to mancala, against a computer that searches ahead.

Puzzles & dice

Deduction, numbers, pictures and five dice.

Word games

Letters, grids and a dictionary that accepts every real word.

Arcade

Flippers, falling lines, a snake that never stops and a wall of bricks.