Card Game Nook

Scorpion Solitaire

Scorpion deals seven columns of seven and holds three cards back. You may lift any face-up card together with everything piled on top of it, but it may only land on a card one rank higher of the same suit. There are no foundations: you win by assembling all four King-to-Ace suited runs inside the tableau itself.

Rules

Scorpion. Twelve face-down cards — the first three rows of the leftmost four columns — and only a King may occupy an empty column. The standard game, and a hard one: an empty column is worthless unless a King is loose.

Time
0:00
Moves
0
Score
7
Stock
3
Deal
#20260726

Your statistics · Scorpion

Played
0
Won
0
Win rate
0%
Streak
0
Best streak
0
Best time

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Today’s deal

Everyone playing Scorpion Solitaire today gets deal #3919521456. It changes at midnight UTC.

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Replay a deal

Every deal is a pure function of its number, so deal #20260726 is the same shuffle on any device, any time.

Keyboard

U / Z
Undo
R
Redo
H
Hint
N
New deal (asks first)
F
Full screen
Space
Turn the stock
Esc
Deselect, or leave full screen
Deck
One deck, 52 cards
Tableau
7 columns of 7, 12 face down
Stock
3 cards, dealt once
Foundations
None — you build in the tableau

How do you play scorpion solitaire?

Forty-nine cards are dealt into seven columns of seven. In the four leftmost columns the first three cards are face down; everything else is face up. The last three cards stay in the stock.

The move rule is unusually generous and the building rule is unusually strict, and the whole game lives in that mismatch. You may pick up any face-up card along with every card sitting on it, in any order, tidy or not — exactly as in Yukon. But the card you pick up may only be placed on a card one rank higher in its own suit, exactly as in Spider. So you can move nearly anything, and there is nearly nowhere to put it.

An empty column takes only a King. When you are stuck, clicking the stock deals its three cards face up, one to each of the first three columns. That happens once — there is no redeal.

How do you win scorpion solitaire?

By ending with four columns each holding a complete King-to-Ace run of one suit, and the other three empty. There is no foundation row to bank cards on and no auto-complete to rescue you: the finished game is the tableau, sorted.

That matters more than it sounds. In Klondike a card sent to the foundation is safe and out of the way. In scorpion every card stays on the table for the whole deal, so a badly placed Ace at the bottom of a column is a problem you carry to the end.

What is the difference between scorpion and Yukon solitaire?

Scorpion against its two closest relatives
ScorpionYukonSpider
Deck112
Move a stackAny face-up cardAny face-up cardSame-suit runs only
Build onSame suitAlternating colourAny suit
FoundationsNoneFourEight (automatic)
Stock3 cards, onceNone50 cards, 5 deals

Yukon and scorpion share the move rule and differ on the build rule, and that single difference is most of why Yukon comes out often and scorpion does not. Building down in alternating colours gives every card two possible homes; building down in suit gives it one.

What are Wasp rules?

Wasp is scorpion with two changes, both of which make it easier: nine face-down cards instead of twelve, and any card may be moved into an empty column rather than only a King. The second is the important one. In scorpion an empty column is useless unless you have a loose King; in Wasp it is a workspace where you can park anything while you dig, which turns the game from brutal into merely hard.

Both rule sets are on the switch above the board, and your statistics are kept separately for each — a Wasp win rate and a scorpion win rate are not comparable numbers.

How do you get better at scorpion?

  • Turn over the face-down cards before anything elseTwelve of fifty-two are hidden and every one of them is a card you cannot plan around. A move that exposes a face-down card is almost always better than a move that tidies a sequence you can already see.
  • Do not spend the stock earlyThree cards, dealt once, landing on the first three columns whether you want them there or not. Save them for a position where you genuinely have no move, because after that there is nothing left to change the board with.
  • Treat a King as the key to an empty column, not as clutterUnder standard rules an empty column can only ever hold a King, so a King buried under six cards is a column you will never be able to use. Digging one out early is often worth several ordinary moves.
  • Look for the card that unlocks two things at onceBecause building is same-suit only, most cards have exactly one home. The moves worth hunting for are the ones where placing a card both empties useful space and uncovers something — in a game this tight, a move that does one job is usually not enough.
  • Undo is not cheating here, it is the only lookahead you haveWith no foundations and one stock deal, a bad choice can end the deal thirty moves later with no warning. Trying a line and taking it back is how you find out what a move costs before you have to live with it.

Scorpion Solitaire questions people ask

Is scorpion solitaire hard?
Yes. Building is same-suit only, so most cards have exactly one legal destination on the whole board, and there are no foundations to take pressure off. Wasp rules, on the same page, are considerably more forgiving.
Can you move more than one card at a time in scorpion solitaire?
You can move any face-up card together with every card on top of it, in any order — they do not have to form a sequence. That is the game's one great liberty, and it is what makes digging out a buried card possible at all.
How many cards are face down in scorpion solitaire?
Twelve — the first three cards of each of the four leftmost columns. Wasp rules bury nine instead.
Is there a foundation in scorpion solitaire?
No. Unlike almost every other solitaire, there is nowhere to bank a finished suit. You win by leaving four complete King-to-Ace suited runs in the tableau and three columns empty.
How often does scorpion solitaire come out?
Considerably less often than Klondike or Yukon. No exhaustive solver study of scorpion has been published, so anyone quoting a precise percentage is guessing — but the same-suit building rule makes it clearly one of the harder single-deck games.

The rules in six lines

  1. 1Deal seven columns of sevenForty-nine cards. In the four leftmost columns the first three cards are dealt face down; every other card is face up. Three cards are held back in the stock.
  2. 2Pick up any face-up card and everything on itNo sequence is required. A face-up card can be lifted with the entire stack resting on top of it, however jumbled that stack is.
  3. 3Build down in the same suitA card may only be placed on a card one rank higher of its own suit. A red seven does not go on a black eight here — only on the eight of its own suit.
  4. 4Only a King fills an empty columnAn empty column is worth very little unless a King is loose somewhere. Under Wasp rules any card may go there instead, which changes the game completely.
  5. 5Deal the three stock cards when you are stuckThey go face up, one each to the first three columns. This happens exactly once in the game; there is no redeal and no second chance.
  6. 6Finish with four suited runs in the tableauThere are no foundations. The game is won when four columns hold complete King-to-Ace runs, each in a single suit, and the remaining three columns are empty.

The long version, with worked examples and the questions beginners actually ask, is on how to play scorpion solitaire.

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