Texas Hold'em
Texas Hold'em gives each player two private cards, then deals five shared cards face up: three on the flop, one on the turn and one on the river, with a round of betting before the flop and after each. The best five-card hand from your two cards and the five on the board wins the pot. Here it is a no-limit sit-and-go against one to five computer players, 1,500 play chips each — no money, nothing to buy.
A no-limit sit-and-go: you against five computer players, 1,500 play chips each, blinds 10/20 doubling every 10 hands. Take every chip to win. Fold, Check/Call and Raise are under the table; the slider and the ½ pot, pot and all-in buttons set the raise. The chips are play chips — no money, nothing to buy. Opponents (1 to 5) are in the ⋯ menu.
Your statistics · 5 opponents
- Played
- 0
- Won
- 0
- Win rate
- 0%
- Streak
- 0
- Best streak
- 0
- Best time
- —
- Best finish
- —
- Fewest hands
- —
One result per tournament: a win means taking every chip. Leaving a tournament early counts as a loss. Kept in this browser only.
Keyboard
- F
- Fold
- C
- Check, or call
- R
- Bet or raise the amount on the slider
- ← →
- Make the raise smaller or bigger
- Enter
- Deal the next hand when one is over
- L
- Show or hide the hand log
- N
- New tournament
- Format
- No-limit sit-and-go
- Players
- You + 1 to 5 computer players
- Chips
- 1,500 each — play chips only
- Blinds
- 10/20, doubling every 10 hands
How do you play Texas Hold'em?
Every hand starts with the blinds: the two players to the left of the dealer button put in a small and a big forced bet, so there is something to play for. Each player then gets two cards face down, and the first round of betting starts with the player to the left of the big blind. On your turn you can fold, call the current bet, or raise it; when nobody has bet you can check or bet instead.
Then three community cards are turned face up in the middle — the flop — and there is another round of betting, this time started by the first player still in to the left of the button. One more card, the turn, another round; one last card, the river, a final round. If two or more players are still in at the end, they show their cards and the best five-card hand made from each player's two cards and the five on the board takes the pot.
This table plays it as a sit-and-go: everyone starts with 1,500 chips, the blinds go up as the hands go by, and a player who loses every chip is out. You win by taking all of them. Lose yours and you can fast-forward to see who does, or start again.
What beats what in Texas Hold'em?
The hand rankings are the standard poker ones, highest first. You always play your best five cards out of seven — both of your own, one of them, or none at all if the board itself is best — and the seven cards you do not use never count.
| Hand | Example | Seven-card hands | Chance |
|---|---|---|---|
| Royal flush | A K Q J 10, one suit | 4,324 | 0.0032% |
| Straight flush | 9 8 7 6 5, one suit | 37,260 | 0.028% |
| Four of a kind | Q Q Q Q | 224,848 | 0.17% |
| Full house | K K K 7 7 | 3,473,184 | 2.6% |
| Flush | Five of one suit | 4,047,644 | 3.0% |
| Straight | 10 9 8 7 6 | 6,180,020 | 4.6% |
| Three of a kind | 5 5 5 | 6,461,620 | 4.8% |
| Two pair | A A 8 8 | 31,433,400 | 23.5% |
| Pair | Q Q | 58,627,800 | 43.8% |
| High card | Nothing better | 23,294,460 | 17.4% |
Those are all 133,784,560 ways to hold seven cards from one deck — your two plus the five on the board — sorted by the best hand in them. Two things stand out. A pair or better is in front of you 82.6% of the time by the river, so a pair alone is rarely enough in a big pot. And with seven cards, ending up with nothing better than high card (17.4%) is rarer than making two pair (23.5%) — the reverse of five-card poker — yet two pair still beats it, because the ranking is fixed and does not follow the seven-card odds.
Ties are broken by the cards that play. Two players with a pair of kings compare their next-best cards — the kicker — one at a time. The ace can be high or low in a straight, so A-2-3-4-5 is the lowest straight, five high; it cannot wrap round, so K-A-2-3-4 is no straight at all. Suits never rank: two identical hands split the pot.
How do the blinds and the dealer button work?
The button marks the dealer for the hand and moves one seat to the left after every hand. The player on its left posts the small blind and the next player the big blind, which counts as a bet: to stay in before the flop everyone else must at least call it. The button acts last on the flop, turn and river, which is why it is the best seat at the table.
| Level | Hands | Small blind | Big blind |
|---|---|---|---|
| 1 | 1–10 | 10 | 20 |
| 2 | 11–20 | 20 | 40 |
| 3 | 21–30 | 40 | 80 |
| 4 | 31–40 | 80 | 160 |
| 5 | 41–50 | 160 | 320 |
| 6 | 51–60 | 320 | 640 |
The blinds double every ten hands, so the tournament cannot stall: by level 6 a single big blind is more than a third of the 1,500 chips everybody started with. With two players left the rules change slightly. The button posts the small blind and acts first before the flop but last after it, and when a game first goes heads-up the button is placed so that nobody pays the big blind twice in a row.
What happens when someone is all-in?
A player who cannot cover a bet can still call with everything they have. They can only win what they matched from each other player; anything bet above that goes into a side pot that only the players who covered it can win. Suppose you are all-in for 300 and two other players put in 1,000 each. The main pot is 900 — your 300 matched three times — and the other 1,400 is a side pot between the two of them. If you hold the best hand you take the 900 and the better of the other two hands takes the 1,400.
When hands tie, the pot is split evenly. If it does not divide exactly, the odd chip goes to the first of the tied players to the left of the button. And when nobody is left who can bet any more, every hand still in is turned face up and the rest of the board is dealt out.
How do the computer players decide what to do?
Each of the five has a style of its own, set by how many hands they play and how often they bet rather than call: Ada is tight and aggressive, Bruno loose and aggressive, Cleo tight and cautious, Dara loose and hard to bluff, and Emil balanced and tricky. Which of them you face, and in which seats, is drawn at the start of each tournament.
Before the flop they read their two cards from a table of all 169 starting hands, ranked by how often each wins against one random hand and against three, and they play more hands the fewer players are left to act behind them — position matters. Once the stacks are down to 12 big blinds they stop making small raises: in a pot nobody has raised yet, they move all-in or fold.
After the flop, and whenever they face a raise, they deal out the rest of the hand 300 times in simulation against the kinds of hands your betting suggests — a big bet is treated as more likely to be strong — and compare how often they win with the price of calling. Now and then they bluff, and with a flush or straight draw they sometimes bet it as a semi-bluff. Every decision is drawn from the tournament's own number, so a tournament replays exactly when you make the same choices.
Is this poker game gambling?
No. These are play chips: they cost nothing, cannot be bought, won, cashed out or transferred, and a new tournament hands everybody a fresh 1,500. There are no accounts, no deposits, no purchases and no links to anywhere that takes a stake. It is here as a card game against the computer. If you want the same cards with a pay table instead of opponents, video poker is next door; blackjack is the other chips-and-cards game on the site.
How do you get better at hold'em?
- Play fewer hands from early seatsThe more players still to act behind you, the more likely one of them holds something better — and the more often you will play the rest of the hand out of position. Open with your best hands first to act, and widen your range as you get closer to the button.
- Work out the pot odds before you callCalling 50 into a pot of 150 costs a quarter of what you would then win, so you need to win more than one time in four. A flush draw after the flop, with two cards to come, gets there about 35% of the time — comfortably enough to call that bet, and only just enough against a bet the size of the pot, which needs one time in three.
- Use the buttonActing last lets you see what everyone else does before you decide, on every street after the flop. Steal the blinds from the button with hands you would fold from the first seat, and check behind when a free card helps you.
- Short-stacked, move all-in or foldWith ten or so big blinds left there is no room to raise and then fold to a re-raise, so a raise commits you anyway. Pushing all-in makes the others decide for their tournament; the computer players here switch to exactly that at 12 big blinds.
- Read the size of a betA small bet is often a probe or a draw; a bet the size of the pot, or a raise, usually means a real hand. The computer players weigh your bets the same way, which is also why a well-timed big bluff can work on them.
Texas Hold'em questions people ask
- What is the best starting hand in Texas Hold'em?
- A pair of aces. Against one random hand it wins about 85% of the time when all five board cards are dealt, more than any other of the 169 starting hands, and you are dealt it once in every 221 hands on average.
- Does a flush beat a straight?
- Yes. A flush — any five cards of one suit — ranks above a straight, and a full house ranks above both. It does not matter which is more likely to turn up; the ranking is fixed.
- What happens if two players have the same hand?
- Only the best five cards count, and if those are the same ranks the pot is split — suits never decide it. When the pot does not divide evenly, the odd chip goes to the first tied player to the left of the button.
- Can you win or lose real money here?
- No. Everything is played with play chips that have no value, cannot be bought and cannot be cashed out. Starting a new tournament gives every player 1,500 of them again for nothing.
- How many computer opponents can I play against?
- Anywhere from one to five, chosen in the menu beside the table, and the game remembers your choice. One opponent makes it a heads-up match; five fill all six seats.
The rules in six lines
- 1Post the blindsThe two players to the left of the dealer button put in the small and big blinds before the cards are dealt. They start at 10 and 20 and double every ten hands.
- 2Take two cardsEveryone is dealt two cards face down, one at a time, starting with the player to the left of the button. Nobody else sees yours.
- 3Bet before the flopStarting left of the big blind, each player folds, calls or raises. It is no-limit: a raise can be anything up to your whole stack, and must be at least as big as the last bet or raise.
- 4Flop, turn and riverThree shared cards are turned up, then a fourth, then a fifth, each followed by a round of betting that starts with the first player still in to the left of the button.
- 5Show downPlayers still in at the end show their cards. The best five of each player's seven wins; equal hands split the pot, with an odd chip to the first of them left of the button.
- 6Last player with chips winsRun out of chips and you are out. Take every chip at the table and you win the tournament — and these are play chips, so nothing is ever won or lost.
The long version, with worked examples and the questions beginners actually ask, is on how to play texas hold'em.
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