Killer Sudoku

Killer sudoku is a sudoku overlaid with dashed cages, each printing the total its cells must reach, and no digit may repeat inside a cage. The ordinary rules still apply: 1 to 9 once per row, column and 3 × 3 box. The hardest level here prints no digits at all — the cage totals alone fix all 81 cells, and every puzzle is checked to have exactly one solution.

Time0:00Clues20Cages29Empty61Cage11 / 4Puzzle#20260918

New puzzle deals a fresh grid at the level you last chose; the cage layout is chosen so that the first Hint names a real deduction — a cage with one cell left, the 45 rule, or a single. Deeper into a hard puzzle it may run out of rules it knows and take the digit from the solution instead; it says so when it does. If a digit you have entered is wrong, it corrects that first and tells you which square, because no deduction from a board that cannot be finished is worth making. The three-dot menu holds pencil marks, fill-in-all-marks, check-as-you-go, today’s shared puzzle and the level.

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This level

20 digits printed, and cages of two or three cells — one or two of four per grid, where a stray cell had to be rehomed into a full cage. Enough of the grid is already there that ordinary sudoku scanning gets you moving before the sums matter.

Keyboard

Arrows
Move the selected cell
1 – 9
Enter a digit
Backspace
Clear the cell
P
Pencil marks on or off
U
Undo
H
Hint
C
Check as you go
F
Full screen
Grid
9 × 9, nine boxes
Cages
22–35, two to five cells
Every row, column, box
Totals 45
Hardest level
No printed digits

What are the rules of killer sudoku?

  • Each row contains 1–9, each digit once.
  • Each column contains 1–9, each digit once.
  • Each 3 × 3 box contains 1–9, each digit once.
  • Each dashed cage adds up to the small number in its top-left corner.
  • No digit repeats inside a cage — this is the rule most implementations leave out, and it is what makes the totals usable.
  • A correct puzzle has exactly one solution and never requires guessing.

That fifth rule does more work than it looks. Without it, 16 across two cells could be 8+8; with it, 16 has exactly one pair — 7 and 9 — and so does 17. The no-repeat rule is why a cage total is information rather than an arithmetic curiosity.

What is the 45 rule in killer sudoku?

Every row, every column and every 3 × 3 box holds the digits 1 to 9 exactly once, so every one of those 27 units adds up to 45. That number is the lever. Pick a box, add up the totals of the cages lying entirely inside it, and the difference from 45 is what the cells those cages miss must come to. On a grid with no printed digits, this is the only opening move there is — and it is enough.

Worked example: a box has cages of 11, 9 and 18 lying wholly inside it, and between them they cover eight of its nine cells. 11 + 9 + 18 = 38, and 45 − 38 = 7, so the ninth cell is a 7 — with nothing else on the board and nothing else needed. If the arithmetic ever lands outside 1 to 9, the cells you thought were covered are not, and a cage is reaching out of the box.

What are innies and outies?

They are the two directions of the 45 rule, and they are the technique that makes a clueless grid tractable. An innie is a cell of a unit that no wholly-contained cage covers: add the contained cages, subtract from 45, and when exactly one cell is left over you have its digit. An outie runs the other way: take every cage that touches the unit, including the ones that spill past its edge, add their totals, and subtract 45. What remains is the total of the cells sticking out. When exactly one cell sticks out, that is its digit.

Outies are the harder habit to acquire and the more valuable, because a cage straddling a box boundary looks like an obstacle and is in fact a free digit on the far side of it. The hint button on this board applies the rule in both directions, and says which direction it went and which row, column or box it worked on.

Which cage totals give the digits away?

Four for every cage size: the two smallest totals that size can make and the two largest. Everything between them is ambiguous. That is a small enough table to simply learn, and it is where almost every killer sudoku starts.

Cage totals with exactly one possible set of digits
CellsLowest twoHighest two
Two3 = 1+2 · 4 = 1+316 = 7+9 · 17 = 8+9
Three6 = 1+2+3 · 7 = 1+2+423 = 6+8+9 · 24 = 7+8+9
Four10 = 1+2+3+4 · 11 = 1+2+3+529 = 5+7+8+9 · 30 = 6+7+8+9
Five15 = 1+2+3+4+5 · 16 = 1+2+3+4+634 = 4+6+7+8+9 · 35 = 5+6+7+8+9

The ambiguity peaks in the middle, and knowing how badly is worth as much as knowing the certainties. Nine across two cells is four different pairs. Fourteen across three cells is eight different sets — the worst any three-cell total gets. Twenty across four cells is twelve. A cage in that range tells you almost nothing on its own and everything once one of its cells is settled.

Can a killer sudoku really have no clues at all?

Yes, and that is the form the puzzle was invented in. An ordinary sudoku needs clues — a 2012 exhaustive search by McGuire, Tugemann and Civario proved that no sudoku with a unique solution has fewer than 17. A killer needs none, because the cages carry the information instead: thirty-odd totals, each constraining two to four cells, is more than enough to pin down all 81.

The No clues level here prints nothing. It carves the grid into around thirty cages of two to four cells, where the middle two levels use about twenty-six cages running up to five — smaller cages mean more totals, and the totals are now the whole puzzle. Then a solver runs over the layout, and the board deals it only once it has proved there is a single completion. Not once it looks likely: once it is proved.

How do you get better at killer sudoku?

  • Start with the 45 rule, not with the cellsScan the nine boxes for one where the cages inside it cover eight cells. The difference between 45 and their totals is the ninth digit, handed over in one subtraction. On a no-clue grid this is the only way in, and there is almost always one box where it works.
  • Learn the four totals per cage sizeTwo cells: 3, 4, 16 and 17. Three cells: 6, 7, 23 and 24. Four cells: 10, 11, 29 and 30. Each of those totals has exactly one possible set of digits, so a cage carrying one is a set of pencil marks you can write immediately without thinking about anything else.
  • Hunt for cages that cross a box boundaryA cage sticking one cell out of a box is an outie: add every cage touching that box, subtract 45, and the remainder is the digit in the cell that sticks out. Beginners treat boundary-crossing cages as a nuisance; they are the fastest source of free digits on the board.
  • Use a settled digit to collapse its whole cageA 20-in-four cage has twelve possible digit sets and tells you nothing. Place one digit in it and most of those sets die at once — put a 9 in and only sets containing 9 survive, which usually leaves two or three. Always re-read a cage immediately after filling any cell in it.
  • Pencil in a cage at a time, never a cell at a timeCandidates in killer sudoku come from two directions — the peers and the cage total — and a half-filled set of marks leads straight to a false deduction. The fill-in-all-marks button here applies both constraints together, which is the only honest version of that list.

Killer Sudoku questions people ask

Can a digit repeat inside a killer sudoku cage?
No. A cage holds distinct digits, and that is what makes a total worth reading: 16 across two cells is 7 and 9 and nothing else, where without the rule it could equally be 8 and 8. Digits still repeat freely between cages, as long as the two cells do not share a row, column or box.
Do the cages follow the 3 × 3 boxes?
Not usually. A cage is any connected blob of cells and it crosses box and row boundaries whenever the layout asks it to. A cage that crosses a boundary is the most useful kind: it is what makes innies and outies work.
How many cages does a killer sudoku have?
Between 22 and 35 on this board, covering all 81 cells with none left over. Cage layouts outside that range are discarded before a puzzle is built from them. Where in the range a puzzle lands follows its cage sizes, not its difficulty: Gentle and No clues cap cages at four cells and average about thirty, while Steady and Tough allow five and average about twenty-six.
Is killer sudoku harder than ordinary sudoku?
At the same clue count, yes — but the cages give back more than they take, because a total constrains several cells at once, and it constrains them before you have placed anything. The Gentle level here prints 20 digits and lays about thirty cage totals over them; the hardest ordinary sudoku on this site prints 24 digits and nothing else. Fewer clues, far more to work with.
Do you ever have to guess in killer sudoku?
Never in a correct puzzle. Every puzzle dealt here is verified to have exactly one solution before it is dealt, so every cell is determined by the cages and the clues and a deduction for it exists. Finding it is another matter: on the harder levels the chain can run past innies, outies and singles into pairs and triples, which is also where this board's Hint button stops naming a rule and admits it is reading the answer.

The rules in six lines

  1. 1Fill every cell with 1 to 9The grid has 81 cells. When it is full and every rule below holds, the puzzle is solved.
  2. 2No repeats in a row, column or boxThe ordinary sudoku constraints are unchanged: each of the nine rows, nine columns and nine 3 × 3 boxes holds every digit from 1 to 9 exactly once.
  3. 3Each cage adds up to its corner numberThe small number printed at the top-left of a dashed outline is the total its cells must reach. Cages cover the whole grid and never overlap.
  4. 4No digit repeats inside a cageA cage holds distinct digits even where its cells sit in different rows, columns and boxes. This is the rule that turns a total into a short list of possible digit sets.
  5. 5Printed clues are fixedAny digits already on the board at the start are part of the puzzle and cannot be changed. The hardest level starts with none of them.
  6. 6There is exactly one solutionEvery puzzle here is run through a solver before it is dealt, and only layouts with a single completion are used. Nothing on this board needs a guess.

The long version, with worked examples and the questions beginners actually ask, is on how to play killer sudoku.

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