Word Guess
Word Guess hides a five-letter word and gives you six tries to name it. Type any real word and every letter comes back marked: seated for the right letter in the right place, loose for the right letter in the wrong place, sunk for a letter that is not there. Answers are drawn from 3,050 everyday five-letter words, guesses are checked against all 8,636 the dictionary knows, and 4- and 6-letter rounds work the same way.
New word deals a fresh answer at the length and mode you last chose, Hint places one more letter of the answer and costs one of your six tries — it is refused when you have only one left, so it can never be the move that ends the round. The three-dot menu holds today’s shared word, the word length and hard mode, which forces every letter you have been shown to be used again.
Your statistics · 5 letters
- Played
- 0
- Won
- 0
- Win rate
- 0%
- Streak
- 0
- Best streak
- 0
- Best time
- —
- Guesses used
- 0
How a letter is marked
- Seated: right letter, right place.
- Loose: right letter, wrong place.
- Sunk: that letter is not in the word — or not again.
Replay a word
Every word is a pure function of its number: the same number and the same length give the same answer on any device, any time.
Keyboard
- A – Z
- Type a letter
- Enter
- Submit the guess
- Backspace
- Delete a letter
- ?
- Show the shortcuts
- Shift + F
- Full screen
- Tries
- 6 per word
- Lengths
- 4, 5 or 6 letters
- Answer pool
- 3,050 at five letters
- Guesses accepted
- 8,636 at five letters
How do you play a word guessing game?
Type a word of the right length and press Enter. The board scores it letter by letter and hands the row back to you, and everything you do afterwards is deduction rather than luck. Six tries, no clock, and nothing is hidden from you except the answer itself.
| Mark | On the board | What it proves |
|---|---|---|
| Seated | A solid chip, letter reversed out | That letter, that position. It will not move. |
| Loose | A pale chip with a dark ring | The letter is in the word, but not there. |
| Sunk | A hole in the felt | No more copies of that letter are left to find. |
The board here is chips on a felt table rather than a block of flat coloured squares, and the difference is not only decorative: seated and loose are an inversion of each other, a dark chip with a light letter against a light chip with a dark letter. That reads correctly in every form of colour blindness and in black and white, which a pair of adjacent hues does not. Every tile also states its outcome in words to a screen reader.
What is the best first guess in a word guessing game?
The measure that matters is not how many letters an opener hits, it is how many answers are still standing afterwards. Score a candidate opener against all 3,050 five-letter answers, group the answers by the pattern they would produce, and average the group sizes: that average is how much work your second guess still has to do. Tested against this game's own pool, these are the numbers.
| Opener | Average left | Worst case |
|---|---|---|
| TEARS | 78 | 238 |
| RAISE | 79 | 192 |
| STARE | 82 | 238 |
| SLATE | 83 | 232 |
| AROSE | 87 | 188 |
| LATER | 101 | 319 |
| CRANE | 127 | 371 |
| ADIEU | 167 | 389 |
| AUDIO | 264 | 586 |
| FUZZY | 1,295 | 1,940 |
Two things fall out of that table. First, the all-vowel openers people reach for are among the worst: adieu leaves twice as much work as tears and audio leaves more than three times as much, because vowels are crowded — every answer has one — and it is the consonants that separate words from each other. Second, S is worth far more at five letters than its reputation suggests: 25.7% of the answers end in S, so an opener carrying one is testing a quarter of the pool's last position for free.
How are repeated letters scored?
This is the rule that decides roughly one round in three — 1,008 of the 3,050 five-letter answers contain a repeated letter, and at six letters it is 50.9% — and it is the rule almost every homemade version of this game gets wrong. The principle is that the answer has a fixed supply of each letter, seated matches are paid out first, and a letter marked loose is spent and cannot be marked again.
| Answer | Guess | Correct scoring |
|---|---|---|
| PEARL | EERIE | The 2nd E is seated and takes the only E. The 1st and 5th E come back sunk. |
| EATEN | GEESE | Two E's to give and none in place: the 2nd and 3rd E are loose, the 5th is sunk. |
| BISON | SASSY | The middle S is seated. The other two S's are sunk — the supply is gone. |
A sunk tile therefore does not mean "this letter is not in the word". It means no more of this letter is left to find, which is a stronger and more useful statement: a row that spends three E's on a word with one has proved the answer contains exactly one E, and that is worth more than most players realise.
What does hard mode change?
Hard mode forces you to reuse what you have been shown. A letter seated at position three must stay at position three; a letter shown to be in the word must appear again, and if two copies have been proved then two copies must appear. It takes away the throwaway probe — the guess that ignores everything so far in order to test five fresh consonants — which is the strongest technique in the normal game.
- What it forbids: dropping a seated letter, or leaving out a letter known to be in the word.
- What it does not forbid: re-using a letter already shown to be sunk. Nobody means that by hard mode, and it would make some positions unguessable.
- What it can never do: block the answer. The answer always satisfies every constraint the board has produced, so hard mode cannot make a round unwinnable — a property the tests check across hundreds of rounds.
- What it costs you: at five letters, the average answers-still-standing figure roughly doubles on a bad second row, because you cannot spend a turn buying information.
Which words can the answer be?
Answers and guesses come from two different lists, and keeping them apart is the whole design. Answers are drawn from a 25,322-word list of everyday English — 1,967 at four letters, 3,050 at five, 4,045 at six — because an answer nobody knows is not a hard puzzle, it is a broken one. Guesses are judged against the full 172,823-word list, so anything real is accepted: 8,636 different five-letter words will be taken, not just the 3,050 that could be the answer.
| Length | Possible answers | Guesses accepted | With a repeated letter |
|---|---|---|---|
| 4 letters | 1,967 | 3,903 | 19.7% |
| 5 letters | 3,050 | 8,636 | 33.0% |
| 6 letters | 4,045 | 15,232 | 50.9% |
Six letters looks like the gentle option because a longer word gives more pattern per row. It is not: half of the six-letter answers repeat a letter, and a repeat is the one thing that makes the feedback ambiguous. Four letters is the genuinely quick round — 1,967 answers, one vowel in two thirds of them, and usually settled by the fourth row.
How do you get better at word guess?
- Open with consonants, not with vowelsEvery answer has a vowel, so vowels separate very little. Measured against this game's 3,050 five-letter answers, TEARS leaves 78 candidates standing on average while ADIEU leaves 167 and AUDIO leaves 264 — the all-vowel opener costs you most of a turn.
- Spend the second row on information, not on a hunchOutside hard mode a guess does not have to be a candidate. If your opener left forty words and thirty of them differ only in two letters you have not tested, guess a word containing both even if it cannot be the answer — one row that halves the field beats two rows that each eliminate one word.
- Test S at five letters before you test it at four25.7% of five-letter answers end in S against 15.4% of four-letter ones, so the same letter is worth two thirds more in the longer round. At four letters A is the better spend: it appears in 34.4% of those answers, almost level with E's 35.9%.
- Read a sunk tile as a count, not as a banSunk means no copies are left, which is the stronger statement. A row that spends three E's on a word holding one has proved the answer contains exactly one E — so stop looking for a second, and stop wasting positions on it.
- Treat a revealed Q as a free UAll 22 five-letter answers containing a Q have a U immediately after it, without exception. The reverse is not true — U turns up in hundreds of answers with no Q anywhere near — so a Q hands you a letter and a position for nothing.
- Leave the vowel-free answers until lastOnly 10 of the 3,050 five-letter answers contain no A, E, I, O or U at all, and every one of them leans on Y. If four rows have ruled out every vowel, you are in that tiny group and the answer is almost certainly built around a Y.
Word Guess questions people ask
- How many tries do you get in a word guessing game?
- Six here, which is the standard that makes a five-letter word a real contest: a good opener leaves about 79 candidates, and six rows is enough to halve that repeatedly without ever being comfortable. A hint spends one of the six.
- Does every guess have to be a real word?
- Yes, and that is a feature rather than a restriction: it stops you spending a row on five unrelated letters. Every real word is accepted, though — all 8,636 five-letter words in the dictionary, not just the 3,050 that could be the answer.
- What happens if the answer has two of the same letter?
- Each copy in the answer is paid out once, seated matches first. A third E in your guess when the answer has two comes back sunk, and that is information, not a bug: it proves the answer holds exactly two.
- Can you play a word guessing game with four or six letters?
- Both, from the three-dot menu. Four letters is the quick round with 1,967 possible answers; six is the long one with 4,045, and it is harder than it looks because half of those words repeat a letter.
- Is everyone given the same word?
- No — each round draws a fresh word from its own number, shown in the status bar as word #48213. Type a number into the Replay a word box under the board and that exact answer comes back. Nothing is stored on a server, so the number is the puzzle.
- Does the hint cost anything?
- It costs one of your six tries and places the next unknown letter of the answer. It is refused when only one try is left, so taking a hint can never be the move that ends the round.
The rules in six lines
- 1Take the empty gridSix rows of four, five or six tiles. The length is the only thing you are told about the answer before you start, and it is enough to choose an opener with.
- 2Type a real word and press EnterAny word the dictionary knows of the right length is accepted. A word it does not know is refused without costing a try, so a typo never ends a round.
- 3Read the row you get backA seated tile is the right letter in the right place. A loose tile is the right letter somewhere else in the word. A sunk tile means no more copies of that letter remain to be found.
- 4Watch the supply on repeated lettersThe answer pays out each letter only as many times as it holds it, and seated matches are paid first. A second or third copy in your guess can come back sunk even though the letter is in the word.
- 5Use the on-screen keyboard as your notesEvery key remembers the best thing you have learned about that letter across all your rows, so you never have to scan back up the board to check whether you have already tried it.
- 6Name the word within six triesSix seated tiles in one row wins the round. If the sixth try is spent without that, the answer is shown in full — a round that leaves you not knowing the word teaches you nothing.
The long version, with worked examples and the questions beginners actually ask, is on how to play word guess.
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